| Percentile die roll | What Occurs | 
| 01-19) | Slip; roll dexterity or less on 1d20, or fall, stunned for 1d4 rounds. | 
| 20-33) | Stumble; roll dexterity or less on 1d20, or fall--stunned for 1d6 rounds. | 
| 34-39) | Trip and fall; stunned for 1d6 rounds. | 
| 40-44) | Lose balance; roll dexterity or less, or lose your attack for one round. | 
| 45-49) | Lose grip on weapon. Roll dexterity or less, or lose your attack for one round. | 
| 50-54) | Lose grip on weapon. Roll dexterity or less or your weapon falls from your grasp. Lose one attack while you retrieve weapon. | 
| 55-59) | Lose grip on weapon and drop it. Lose two rounds retrieving it. | 
| 60-61) | Shield (if one used; otherwise a piece of armor) becomes entangled with opponent causing both combatants to lose their balance and fall to the ground. | 
| 62-63) | Shield (if used; otherwise, a piece of armor) splits; rendered useless. | 
| 64-65) | Weapon becomes entangled with opponent; neither attacks for one round while you try to disentangle yourselves. | 
| 66-69) | Weapon is knocked away; roll 1d8 for direction, roll 1d10 for distance in feet. | 
| 70-74) | Weapon breaks. | 
| 75-77) | Hit self; take half damage. | 
| 78-79) | Hit self; normal damage. | 
| 80) | Hit self; double damage. | 
| 81-83) | Hit friend; 1/2 damage. | 
| 84-85) | Hit friend; normal damage. | 
| 86) | Hit friend; double damage. | 
| 87-88) | Critical hit, self. | 
| 89-90) | Critical hit, friend. | 
| 91-92) | Twist ankle; movement at 1/2 speed for 1 turn. Roll Dexterity or less or fall to ground. | 
| 93-95) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); no further attacks until helmet (or armor) is repaired. | 
| 93-95) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); no further attacks until helmet (or armor) is repaired. | 
| 96) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); "to hit" rolls are at -4 until helm (or armor) are worn correctly. | 
| 97) | Bee or hornet enters helm (if worn, otherwise, enters between armor and padding/clothing. No attacks until you are rid of bug. | 
| 98) | You are distracted by something in your peripheral vision. Opponent's next attack is at +3 to hit you. | 
| 99) | Roll twice, ignoring rolls of 99 or 00. | 
| 00 or 100) | Roll three times, ignoring rolls of 99 or 00. | 

Last updated, March 14, 2008. Copyright © 1998-2008 Wild4Nature.
 
     
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