Percentile die roll | What Occurs |
01-19) | Slip; roll dexterity or less on 1d20, or fall, stunned for 1d4 rounds. |
20-33) | Stumble; roll dexterity or less on 1d20, or fall--stunned for 1d6 rounds. |
34-39) | Trip and fall; stunned for 1d6 rounds. |
40-44) | Lose balance; roll dexterity or less, or lose your attack for one round. |
45-49) | Lose grip on weapon. Roll dexterity or less, or lose your attack for one round. |
50-54) | Lose grip on weapon. Roll dexterity or less or your weapon falls from your grasp. Lose one attack while you retrieve weapon. |
55-59) | Lose grip on weapon and drop it. Lose two rounds retrieving it. |
60-61) | Shield (if one used; otherwise a piece of armor) becomes entangled with opponent causing both combatants to lose their balance and fall to the ground. |
62-63) | Shield (if used; otherwise, a piece of armor) splits; rendered useless. |
64-65) | Weapon becomes entangled with opponent; neither attacks for one round while you try to disentangle yourselves. |
66-69) | Weapon is knocked away; roll 1d8 for direction, roll 1d10 for distance in feet. |
70-74) | Weapon breaks. |
75-77) | Hit self; take half damage. |
78-79) | Hit self; normal damage. |
80) | Hit self; double damage. |
81-83) | Hit friend; 1/2 damage. |
84-85) | Hit friend; normal damage. |
86) | Hit friend; double damage. |
87-88) | Critical hit, self. |
89-90) | Critical hit, friend. |
91-92) | Twist ankle; movement at 1/2 speed for 1 turn. Roll Dexterity or less or fall to ground. |
93-95) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); no further attacks until helmet (or armor) is repaired. |
93-95) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); no further attacks until helmet (or armor) is repaired. |
96) | Helmet (if worn; otherwise, a piece of armor) slips; roll dexterity to fix helm (or armor); "to hit" rolls are at -4 until helm (or armor) are worn correctly. |
97) | Bee or hornet enters helm (if worn, otherwise, enters between armor and padding/clothing. No attacks until you are rid of bug. |
98) | You are distracted by something in your peripheral vision. Opponent's next attack is at +3 to hit you. |
99) | Roll twice, ignoring rolls of 99 or 00. |
00 or 100) | Roll three times, ignoring rolls of 99 or 00. |
Last updated, March 14, 2008. Copyright © 1998-2008 Wild4Nature.
![]() |
![]() |
![]() |